Revisiting Puzzle Layout

One aspect of my current game is little platformer puzzles. They usually involve jumping and climbing some things, burrowing in tunnels, and crossing ziplines. My original puzzles had been blocked out and were functional but I decided it was time to go back and fix them up. This meant several things: Removing parts that seemed too clunky. Fixing up some mechanics based on what I’ve learned this last year. [Read More]