At this point I have a bunch of data for monsters, resources, and plants. Now I need a way to dump all that into a file and read it in later so that the player can save and load their game. This is using the Unreal Engine, which has a class decriptively labeled “SaveGame”. So I just have to create a new SaveGame object and fill it with the stuff I need to save right?
Well, I mean there are some complications. This post points out the problem and solution for saving Actors and Objects in Unreal Engine. The solution was described already on Epic’s own AnswerHub, but here I bring attention to it since it was kind of buried and took a while for me to find.[Read More]