After getting physics based climbing working I decided for some reason that climbing moving blocks was not interesting enough. So I tried to create some big monsters/robots to climb instead.
In the previous post I talked about modifying the standard Unreal Engine 4 Character component so that it could climb walls. It worked great for the static platforms and columns I had placed. I figured it would cool to climb up a swinging pendulum. Should be easy, right?
I just make a pile of blocks, make them physics objects hooked together with hinges, and I should be able to grab and climb them.
Well, not really.[Read More]
Recently I tried updating the Unreal Character so that it could freely climb on blocks. Many modern video games allow for climbing along specific ledges or handholds, but I wanted the character to climb along walls and blocks placed in various (some might say absurd) positions. I also wanted the character to do stuff in a reasonable way: climbing around corners, going over ledges, etc.
I fiddled with several methods to find and “attach” to nearby climbing walls but most of them were unreliable and/or kind of twitchy. When I found one that works pretty well I thought I would write it up here as a summary/reminder.[Read More]